The Cycle: Frontier is a ruthless experience: every time you stumble upon the lush surface of Fortuna III, you risk losing whatever you take with you. In order to progress in the game and have fun, it is important to constantly exploit the risks you take over the investments you have made and to mentally prepare yourself for failure. This guide will give you the basic tips and information you need to get around many of the frustrations that The Cycle: Frontier serves for beginners.
Equip yourself inexpensively (unless you can’t afford it)
When preparing your gear for your next drop in The Cycle: Frontier, it’s usually a good idea to be stingy. Take an efficient economy weapon and leave your second weapon slot open, giving you more room for any weapon you find on the surface. Also, don’t bring mining equipment (the mining tool and scanner are a waste of currency and backpack space in their current state) and don’t buy data drives, as you can almost always find them around uplink stations.
Sometimes you’ll be tempted to splurge on high-end hardware to give yourself an edge. There is nothing wrong with that – especially if you have a tough contract to fulfill – as long as you commit to it. If you grab an expensive gun or a large backpack, don’t go without your helmet and bulletproof vest, unless you want to donate your shiny gear to an ambush with a rusty trench rifle.
While on the planet, be sure to move some valuable loot into your Safe Pocket. Don’t put ammo or consumables in there unless that’s all you have; Rather, keeping them in your backpack saves you bulk every time you fight or heal, which is a small but not insignificant help. Also note that Old Currency tokens are light which means you can put them in the Safe Pocket even if it is full.
Don’t fight unless you can win
You will often come across other prospectors in The Cycle: Frontier and feel compelled to enlighten them on sight. This is great, except that combat encounters in Frontier can be very unpredictable compared to other FPS games. Before committing, consider the following:
- Are you sure you aren’t outnumbered? Trios and duos share the same lobbies as the solos in The Cycle: Frontier.
- Are you fighting within the best range for your weapon? Many players believe that as long as they have purchased a high penetration weapon, they can easily take down anyone in their path. However, different types of ammunition have different damage drop values, with light ammunition being particularly weak in this regard. An ASP Flechette Gun can kill in under a second if your opponent is right next to you, but it will barely tickle them if they are more than 30 yards away.
- Is peace an option? If your backpack is full of valuables and you’re close to your solo extraction, negotiating a safe exit may be your best bet. If you want to try it out, just pull up on your comm dial and open with “Hello” to let your opponent know you’d like to speak. Then use “Friend? »Propose an alliance. If the other player is in the same mood, they will react accordingly and both of you can safely continue your respective missions. Sometimes the other player will trade items with you, or even accompany you for the rest of your mission (this is particularly interesting, as it allows you to mine at either player’s extraction points. .) Anecdotal evidence suggests that this method works most often, although sometimes you will be shot in the back the moment you look away from your new friend.
If you don’t think you can win and would rather not negotiate, you can try to escape by throwing a smoke grenade. This inexpensive consumable will often save your life, and it’s also a great tool to hide your entry into the Extraction Ship if you’re worried about snipers camping nearby.
Spend your earnings wisely
Most of the materials and items in The Cycle: Frontier can be sold or traded for several different uses. For example, the Polymetallic Prefab can be used to craft high-level weapon attachments, invested in neighborhood upgrades, delivered for faction contracts, or simply sold for quick K marks. Depending on what type of player you are, you should throw your hard earned loot in the area that allows you to do more of what you love.
That said, there are a few general tips you should consider. For starters, all of the materials used to craft backpacks should be your priority to mine and should never be exchanged for anything else. Backpacks are the most important part of The Cycle: Frontier, as higher level packs allow you to carry more loot without a hitch, and thus survive longer and complete more contracts.
You should also avoid selling materials in general, unless you are just trying to upgrade to the next faction level to unlock new contracts. Floating a lot of resources in your Stash is the best way to quickly fulfill delivery contracts; it earns a lot more K-marks and faction points than just selling gear. To ensure you progress as quickly as possible in The Cycle: Frontier, focus on upgrading your inventory tech tree for your quarters first, increasing the size of your cache and secure pocket.
One-shot striders with your knife
That last tip is incredibly simple: holding M1 with your knife for a split second charges your melee attack, allowing you to kill Striders in one hit, silently, and without spending ammo. As basic as this move is, it seems most The Cycle: Frontier players are unaware of it, given that a recent Community Manager post on Discord pointed out that Striders was the creature responsible for the greater number of prospectors deaths to date.